oxygen not included bunker door automation. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. oxygen not included bunker door automation

 
 Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setupoxygen not included bunker door automation  Automation is a not gate to the bunker doors to auto close when a meteor shower is imminent, with the a not gate & 75s filter gate connected between the bunker door

Oxygen Not Included. g. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. But now with Spaced Out dlc there is no such device no more. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. r/Oxygennotincluded. Francis John's space build link has never failed me and is easy to maintain. And if it had melted the wires under would have melted too. Meteor Shower is a regular event that happens in the Space Biome. It is quite. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. When the smart battery reaches a certain charge level the battery will send a signal to the generators to turn off. That way either retracting or expanding, second gantry. Bunker door cost 120W and need 38. Otherwise you can just stick a notication on your space scanner/bunker door automation line. Might not seem super compelling, but all the assets are there, and it's a sandbox game. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. Robo-Miner will mine out a space 7 tiles around itself, in a rectangular shape. 9% of the time, they only do a short pulse to crush the regolith. All gates are set to 3 seconds. Bunker door powered. Hi. Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. bunker door) on the farthest-left square possible, above the neutronium. Space Scanner is a building that can detect incoming Meteor Showers or Rockets. Hi. Rockets don't need protection from meteors. But from time to time it seems like the wiring that goes through the bunker doors connecting. Something about meteors and bunker doors is causing the problem. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Join. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system. Is a game. We only use automation wiring when needed. Disregard the power automation and the first weight plate on the image. Rockets don't need protection from meteors. I've used this type of setup multiple times without issue before, and I do use multiple. I have the telescope, a solar panel, and the space scanner under my bunker doors. It will stop pretty much all meteors while still giving you a 30-50% sky access. 0 coins. Once your pilot is in the rocket, just deconstruct the gantry and leave the pilote in the command capsule forever. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. 1. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. Tous droits réservés. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Find relations between elements, information and attributes. bunker door) on the farthest-left square possible, above the neutronium. Blocks that fall into doors are just deleted - I believe this change was made because they were destroying bunker doors before. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). Hi. The filter on the right, above the red box on the line that opens the rocket bay doors is not required and set to 0. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Power: how much power the building requires or produces. They're linked to my bunker doors, which cover all the area of my asteroid. Originally posted by zoarionprime: You dont need to cool them or the surface. Therefore there is no other way to place them. Even the goddamn foundation from insulated obsidian melts under either the petroleum of. This assures that every scanner will pick up the meteor showers before the bunker doors close and avoids the unwanted cycling behavior. Although the game states that between two objects, the lowest thermal conductivity is used, this is not true for all cases. This is really only useful for crushing sand and regolith, but regolith is exactly what you're dealing with, so it's relevant. Originally posted by MegaDON: Originally posted by XceptOne: The rocket platform has automation ports and I think it toggles when a rocket is about to land. (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. However, you'll still get more than enough regolith from the stuff that drops as items. After way to much clean up I can finally tackle the space biome at a reasonable speed. may be this is another old problem: if you save the game at the moment when the door started to open but has not yet fully opened, then when you load the game, this door will start to open from the very beginning, and it may not have. Building can be used by duplicants to transform elements, produce power or perform new tasks. I'm looking to create a system that will: 1: Close bunker doors and airlocks over my space devices area when meteors are detected (done) 2: Will not open the airlocks until I specifically send a signal (need help) Right now I have my space scanners set up to close the bunkers and airlocks when meteors are detected, then open the bunkers when they. I thought this might be because: - They are being hit by a meteor (They are not, I watched during a meteor shower and they disappeared without being hit) - They are over-heating (I would expect to get an. I hadn't noticed that. Another trick you can use is only launching at a certain time of day, and. The charge in one battery is enough to open or close 4 bunker doors. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. The problem is, that after the doors are shut, the space sensors no. When the sensor detect. . Didn't notice the automation wires could actually melt. I have them running "inside" the doors, using lead. Join. Bunker Doors: First we use a Not Gate to change the green signal to red. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. But from time to time it seems like the wiring that goes through the bunker doors connecting. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Put a gas pump and an atmo sensor in the space. 2 seconds until meteors were detected. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Both versions of the game now have a new Light Sensor building, which sends signals based on the ambient light detected. Most likely a deconstruction by accident as it is nearly impossible to melt bunker doors. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Set the atmo sensor to above 0 grams and it will trigger the pump whenever the doors are opened and continue. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. It also persists with my mods disabled. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Last video I got done before holidays, next video will be monday. Once power goes out during a meteor shower, why does the bunker doors automatically open? Klei, please make bunker door's status (open/closed) only change when either: a) A duplicant manually. The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. There seems to be no way of stopping the rocket from melting stuff. Power saving bunker door automation. One solution could be to build your rockets on top of your bunker doors. The idea is when the shower is over, all doors will open and let the. Once the battery depletes to a certain level it will send a signal to the generators to turn back on. Basic buildings only require the appropriate resources to be built. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. The bunker doors close during meteor strike. Whittaker Oct 7, 2018 @ 1:05pm. The biggest issue is that the steam engine will not accept steam if it is entombed. This is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal current). Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. I would pulse them every 37. After a few seconds (160s) the doors will open and drop the regolith down. With proper automation i never had my robo miners get heated by regolith when put at the. When a door goes into the 'off' state, it will not. Hi all, I have tried to find out whether this has been asked and answered in other threads, but nothing I searched for came up with an answer, so I figured I would ask it here. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. That way either retracting or expanding, second gantry. Joman Nov 23, 2018 @ 11:56am. . I have a Space Scanner with a Not Gate and Automation Wires connected to Bunker Doors to close whenever the scanner detects a meteor. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. With the bunker doors open! so if you don't want your rocket pounded with meteors during a storm while you wait to launch, the easiest thing to do is to change the destination to a planet out of reach in the star map. Thanks. When they open, one layer of regolith falls, but all others stay on top of the bunker doors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Hi. Category: classification of the building. Oxygen Not Included > General Discussions > Topic Details. You then just have a timer that. You have many choices : - Make a rocket - Make solar panels with meteor scanner - Make a space baseCurrently if a dupe has a task assigned to it that would have it go through a bunker door, it waits until the bunker door is completely open. My circuits (wires and automation) kept on ‘disappearing’ because I used lead (assumed melting point wasn’t an issue on items that don’t overheat. While building them, well your stairs will get damaged, disable autorepair and live with it. My space sensors are detecting meteor showers, and closing my bunker doors just fine. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. My 102% scanner setup, 7 scanners instead of 6 cause of the geyser. Building can be used by duplicants to transform elements, produce power or perform new tasks. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. Archived post. So offscreen automation behaviour seems ill defined when using buffer and filter gates. Not too thrilled by that. 2 seconds until meteors were detected. Shame May 20, 2021 @ 1:03am. This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Oxygen Not Included. I pointed out the flaw in this reasoning earlier -. I wait 20 seconds until they are half closed. That feeds into the NOT gate, to retract the gantry. (did not test any conductive wires) Hmm. 3 cycles then first counter from left you set to 7 and middle one to 2. The game tells me that they will detect incoming objects 167s to 200s before they arrive. More advanced structures may be built after completion of the appropriate research at the Research Station, Super Computer and Virtual Planetarium . Never had a bunker door open late. Oxygen Not Included > General Discussions > Topic Details. The AND output should pulse a green signal for your mech doors, and will reset the circut every time the bunker doors are closed. Bunker doors, robo miners, regolith removal, space scanners, telescope. I'm not sure what causes it. However, your rockets don't get hit by meteors, Build bunker tiles underneath your rockets, and then maybe a steam chamber to regenerate the heat energy from rocket engines. And the Space Sensor (automation tab) is used to detect incoming meteors and close the doors (via a NOT gate; the sensor outputs green when meteors are detected, the doors open on green and close on red). So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Practical methods to automate door pumps and bunker doors in ONI. The old behavior was. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I've never had steel melt from a launch, but iron automation wires can, so you need to use something the melts at a higher temperature. Aim:Complete rocket on the right Side, Correct Power demand, Number of Duplicants for max efficiency, Space Bunker Lock(repair bunker door automation by seeing automation on extreme top left ), Number of critters, Improve Ranching, Get all type of Critters(Empty stable are for. I'm not sure what causes it. Automation Design 101: Designing Logic Systems for Automation. By imPyre. The general opinion player-side seems to be that the Rocket detection bit is not yet correctly implemented. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. It is pointless. Hi. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The following is a simply way to automate your incubators. WHAT IT DOES The 1st scanner turns off first so that it can't reset the memory toggle when network quality drops. place the telescope on insulated tiles and it wont overheat. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Send a green signal to the port (to make viewing the problem easier), then save and reload. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. Presenting - The Power Farm. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR gate. Add more element sensors, see how the spacing gets further apart. Community for the space-colony simulation game Oxygen Not Included…Viento Solar Sep 10, 2018 @ 4:36am. Automation has been foreign to me for the most part. I seem to have seen Regolith deleted when a normal automated door below an open bunker door closed. This is used, for example, in liquid and gas "crushers". Alternatively make the starting pad floor with bunker tiles and keep the doors open during the mission, then use the scanner to close the doors once the rocket lands. Storage Capacity: how much weight can be stored inside the building. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. This is the biggest issue. Otherwise, you don't build any bunker doors and don't need that kind of automation. Then rebuild the pipe and the pipeline will now cool the miners. Posted October 13, 2018. When you first start on space you have to deal with Telescopes and the game instantly gets. running out of oxygen. (did not test any conductive wires)Hmm. A bit of regolith falls on the auto-miners, cooling them. OR gate. on the output. the miner clears exactly 4 tiles left and right, which is one bunker door. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. Learn how to obtain or transform a specific material. A Screenshot of Oxygen Not Included. That said. When the signal is active, the bunker doors open and the gantry retracts. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Because it's a bunker door, I figure it might not be a bug, and there's something I'm missing. The Robo-Miner cannot dig itself out when entombed. Or, use automation to open the bunker doors for the Silo independently from a Meteor Show. Without Power, the opening and closing of the airlock takes ~1 second longer than a Manual Airlock. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Posted October 25, 2018. Buildings Info. Robominers then dig it away. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. Your done. Find relations between elements, information and attributes. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Mechanized Airlock Science Mechanized Airlock Science. Category: classification of the building. top of page. Input 1 will be straight from the filter. Just leave about 40 seconds to close the doors in time (I think). Skimmers remove large amounts of carbon dioxide, but produce no breathable air. Instead of destroying it, just connect an automation wire from the door to any sensor that will send out a green signal (e. But I do agree that a solid on conveyor rails will 100% be better because 20kg on rails can move twice the heat as 10kg in pipes, not counting TC or SHC. Bunker tiles obscure light, scanners do not. It's not the bunker doors in consistent , instead the duration of meteor showers are inconsistent,. The output port indicates the rocket is ready to launch, and the input port tells it to. Space Scanners can be used to detect incoming meteor showers before they begin. I've used this type of setup multiple times without issue before, and I do use multiple. Find relations between elements, information and attributes. Personally, I automate the bunker doors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. I still struggle a bit with various stuff, but i see how to fix it. Hi. The door can be cooled with looped oil or petrolum or water. Like. Although Automation may seem overwhelming at first, it is relatively easy to understand if approached. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Nope. Power: how much power the building requires or produces. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Personally, I use a much simpler solution. chernobyl moments). #5. Built couple of scanners and telescope protected by bunker doors. Provide power and oxygen to the telescope. Learn how to obtain or transform a specific material. Gantry) and Great Monument parts. 1. It also isolates the circuit from rocket landing signals. When a door goes from 'on' (open) to 'off' (closed), it immediately crushes whatever is inside the door. But now with Spaced Out dlc there is no such device no more. Does anyone know how to prevent that without a water clock or similar over engineering. On return, my bunker doors were broken. I've used this type of setup multiple times without issue before, and I do use multiple. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. I built some safety mechanisms into my system to make. Overheat Temperature. Add a sensor to 2 two bunker doors to open them manually. The end result is that bunker door automation that has been working well for years is now unreliable because the interval between meteor showers is. This section lists all. 2: Connect your rockets output to both the scanners line to the bunker doors and the rockets input. But from time to time it seems like the wiring that goes through the bunker doors connecting. Login Store. 8s filter - reopen the doors after 8 seconds to allow in sunlight. Basic setup. Most of the time it will work just fine, take off and landing. Your space scanners all work with each other to detect all incoming events with the same reliability. Can anyone tell me what to do to? I'm a bit lost with the automation still. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). Then a Buffer Gate to delay when this red signal is sent to the doors to close. They deliver the material, but then don't build the wire. Oxygen Not Included IDs Buildings Initializing search Home Docs Oxygen Not Included IDs Home. However, a break in meteor showers detected by the scanner array should also open bunker doors. As it's set up, each solar panel has 1 tile of light blocked, which doesn't significantly impact efficiency. it's easy serial wired doors wired whit a not gate from the sensor. When using Liquid Oxygen for Liquid Oxidizer Tank (2. Learn how to obtain or transform a specific material. I usually cool the 2 miners and the telescope by using a petroleum filled pipe into the stream room you will need to build for your first steam rocket. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. But now with Spaced Out dlc there is no such device no more. Use the automation output of the command module itself. Find relations between elements, information and attributes. Well, maybe you want all of them to open while no asteroids are coming. 7 second and then to your second gantry. When one or the other turns on, the signals goes out. . I've used this type of setup multiple times without issue before, and I do use multiple. Hi. This is the basic automation for closing the doors when meteors are detected, doors take 39s to close and 44s to open when powered. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Automation overlay. One of them detects the meteor rains and closes the bunker door, the others detect the rockets. Hi. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. Bunker doors need red to close, but Space Scanner outputs green when detecting meteor showers. Im later replacing telescope with a rocket, so manual is best. Hi. Learn how to obtain or transform a specific material. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. I build scanners at regular intervals along with the rest of the surface infrastructure, the rate of expansion being dictated by steel production for the bunker doors. I found that if there is regolith (or solid tiles) on top of the bunker door the following happens with a build request delivery errend gets successfully created & executed build errend gets created build errend gets executed but the wires and automation wires are not actually build. Steel is required to build Bunker Doors and Bunker Tiles which can withstand Meteor Showers in Space Biome. 5s / 5s timer -> Mechanized Airlock automation wire (airlocks open & close to crush the regolith for 75 seconds after bunker doors start opening). Not sure what their rad reduction is like -- might have a use case there. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I turned the switch back to red signal and now the automation signal from the rocket is green. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?For those Who just want to see Duplicants work for them. When you first start on space you have to deal with Telescopes and the game instantly gets. The simplest and most useful automation wire use is connecting your generators to a smart battery. But now with Spaced Out dlc there is no such device no more. Do I need to use a stronger refined metal?. Войти Магазин. Note that they are powered and sit at the far top of the map while my rocket is built at the lower end of the space biome. If a Sweepy Dock is destroyed, its Sweepy explodes and drops part of the dock's metal. Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. Decor: affects a Duplicant's Stress and their opinion of their surroundings. . Robo-miners dig out the falling resources when the meteor shower is over. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Co2 - Food for slicksters, can be. It is activated when the rocket is ready to start by closing the water-clock trap door and starting the pump. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. The input goes directly to the bunker doors since they take the longest to open (if unpowered). You need a little over 40 seconds for the bunker doors to close completely. Power those bunker doors and build automation to a switch so you can open/close the doors on demand. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Since disabled buildings count, I see no way of turning on/off the power plant status of the room, w/o dups buidling/destroying tiles. which in turn is needed to make bunker doors and tiles - the only tiles that can withstand. until the space in the room is a vacuum again. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. You will have to dig out the regolith after each shower. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Find relations between elements, information and attributes. Set up a bank of jumbo batteries to store power for when the bunker doors operate. Should be enough for rocketry, I think. Oxygen Not Included. This leands me to speculate that the automation status may now also depend on things like the path of the rocket being blocked by the bunker doors (or something like that). Hi. 3. But now with Spaced Out dlc there is no such device no more. Does anyone know how to prevent that without a water clock or similar over engineering. As. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Therefore, you need to reverse this signal for the door via a not gate. F. So first of all, can someone post how permanent space setup looks like for him? I found some in the internet, but most of them either not good enough either. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I've used this type of setup multiple times without issue before, and I do use multiple. The best (based on personal opinion) method is probably the door munchers. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. * Setup uses 120w/Bunker door. While building them, well your stairs will get damaged, disable autorepair and live with it. Oxygen Not Included [Oxygen Not Included] - General Discussion. If I connect a rocket automation "exit" to a filter gate I can make it take off after "x" seconds, but if I connect the same exit to the bunker doors it always send a green signal. Pneumatic Doors enclose rooms without blocking the flow of Gases or Liquids. Personally, I use a much simpler solution. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. The rocket bunker doors are adjacent to the redzone with 0 tiles in between. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. This is not an access or priority issue. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. The lullaby effect sticks around even if the incubator is turned off after the lullaby. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. It also takes some time to do its work before all doors are opened. But from time to time it seems like the wiring that goes through the bunker doors connecting. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Oh. For those who don't know, incubators allow your ranchers to lullaby to eggs (hug animation), increasing the rate at which they hatch. i'm just now getting into space and have done well to get rockets to go to at least the 40K mark. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Thanks. Because of that, keeping it protected is trivial. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. My space sensors are detecting meteor showers, and closing my bunker doors just fine.